Module 6
11 Courses
How Virtual Reality Works Platform: edX Institution: University of California, San Diego Started: 03/10/2017 Finished: 14/10/2017 Introduction to Virtual Reality Platform: Coursera Institution: University of London Started: 26/10/2017 Finished: 28/10/2017 Virtual Reality Foundations Platform: LinkedIn Institution: LinkedIn Learning Started: 27/01/2018 Finished: 27/01/2018 Virtual & Augmented Reality for 3D Weekly Platform: LinkedIn Institution: LinkedIn Learning Started: 31/01/2018 Finished: 05/02/2018 Virtual Reality Overview for Developers Platform: LinkedIn Institution: LinkedIn Learning Started: 07/03/2018 Finished: 08/03/2018 Learning VR Photography and Video Platform: LinkedIn Institution: LinkedIn Learning Started: 29/03/2018 Finished: 30/03/2018 VR Video and Photography: Storytelling Platform: LinkedIn Institution: LinkedIn Learning Started: 12/05/2018 Finished: 12/05/2018 Introduction to Game Design Platform: Coursera Institution: California Institute of the Arts Started: 28/02/2019 Finished: 28/02/2019 Game Design Foundations 1: Ideas, Core Loops, and Goals Platform: LinkedIn Institution: LinkedIn Learning Started: 30/05/2020 Finished: 30/05/2020 Game Design Foundations 2: Systems, Chance, and Strategy Platform: LinkedIn Institution: LinkedIn Learning Started: 30/05/2020 Finished: 31/05/2020 Game Design Foundations: 3 Pitch, Propose, and Practice Platform: LinkedIn Institution: LinkedIn Learning Started: 31/05/2019 Finished: 31/05/2019
“The form of any game is of first importance. Game theory, like information theory, has ignored this aspect of game and information movement. Both theories have dealt with the information content of systems, and have observed the ‘noise’ and ‘deception’ factors that divert data. This is like approaching a painting or a musical composition from the point of view of its content. In other words, it is guaranteed to miss the central structural core of the experience. For as it is the pattern of a game that gives it relevance to our inner lives, and not who is playing nor the outcome of the game, so it is with information movement. The selection of our human senses employed makes all the difference say between photo and telegraph. In the arts the particular mix of our senses in the medium employed is all-important. The ostensible program content is a lulling distraction needed to enable the structured form to get through the barriers of conscious attention.“
Marshall McLuhan, Understanding Media: The Extensions of Man, 1966:214
Virtual reality and game design are creative technologies that offer new possibilities in entertainment and education; as well as raising new questions about how we understand and interact in the world.
Virtual reality (VR) is a simulated experience that can be like or completely different from the real world.
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes.
I was very keen in include an exploration of VR and game design in my MTA portfolio because they are two areas I have always been fascinated about and which I was not able to cover in my Bachelor’s degree.
I was especially keen to gain an understanding of the technical aspects underpinning the operations of both VR and game design because they would complement my filmmaking and programming skills and may yet prove of use in the future.